When posing the elbow, the palm would be moving After that I got back on track, became more familiar with Diffeomorphic and I've been happy with the decision ever since and even though it might be intimidating for new users, I think that the guide I made will help you overcome that.īefore the v3.5 update there were two problems when posing the elbows and knees. I also took a detour first and make the model available for Daz Studio, which has proved quite successful. I started almost from scratch as I redid the facemorph and tweaked the textures some more. The Daz bridge seemed pretty much abandoned while Diffeomorphic, which was already way more powerful to begin with (even if harder to use), had a very active and thriving community (at the time of writing this the Daz to Blender Bridge has been updated 10 months ago, while Diffeomorphic was updated yesterday ).Īnd so I bit the bullet and changed the direction, dropping all the progress I had up to that point. What really gave me the biggest second thoughts though was the community behind it. In addition to that importing poses from Daz did not work, and the auto-generated shaders were pretty crap and lot of time you'd need to tweak them. For one the rig had some limitations and posing the shoulders was a pain in the ass. Although it felt like I was close to reaching the initial goal, I also started having second thoughts about the choice I had made with the Daz to Blender bridge. Fast forward many months and I released a new version of the Pharah model with a guide for importing outfits which also worked with bodymorphs. Using Diffeomorphic looked like a more laborious and complicated process and after trying out the Daz to Blender bridge, it seemed like it was a solid choice. I wanted the simplest way of importing outfits (both for myself and people using the model) and there were two ways of doing it: the official Daz to Blender Bridge or Diffeomorphic. Rigging outfits was a chore I wanted to get away from and Daz Studio seemed to be the way to go. There was no way to automatically import them and adding an outfit manually would throw you into weight painting hell (and forget about making it work with the bodymorphs). This is a free 3D model of Pharah from Overwatch for Blender 3.0 and it's a followup to the previous model I made which, despite being quite great overall, had one major limitation: importing outfits.
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